is a retro-inspired 2D platformer developed by Nenefranz and published by CoderChild . Originally built as a homebrew title for the MSX system , it was ported to the Nintendo 3DS eShop in early 2015. Core Gameplay & Mechanics
The game world consists of a 64-room grid (8x8). Due to its MSX roots, there is no smooth scrolling; instead, the screen flashes or pops instantly when you transition between rooms.
Many stars are hidden behind locked doors that only open after you have cleared every enemy on the current screen. Zombie Incident Review - Review