is a narrative-driven adventure game where you play as Casey Beaumaris, a teenage journalist spending three days helping out at an airborne hospital in 1978 Australia. The game focuses on real-time interactions with elderly patients and staff, meaning time passes whether you are present for an event or not. Core Gameplay Mechanics
: Casey automatically records details about characters and mysteries in her notebook. Reviewing this journal is helpful for tracking character backstories and ongoing plot lines.
: You don't always need to talk. Simply sitting in a room with a patient or "lurking" outside to eavesdrop can reveal new information and deepen relationships.
: The game only saves at the beginning and end of each in-game day. You must complete a full day (roughly 1 to 1.5 hours of play) to ensure your progress is saved. Key Locations & Characters The Secret Lives of NPCs: 'Wayward Strand'