: Instead of a linear transition from "thin" to "buff," you could add a breakdown pose in the middle. This ensures that at 50% muscle, the character looks like a realistic athlete rather than just a blurry blend of the two extremes.
: A built-in "Bodymovin"-style exporter that packages the morphs into a clean .json or game-specific format, allowing complex animations to run smoothly without bloating the final file size.
This feature would allow you to adjust one morph slider (like "Height" or "Muscle") while the software automatically and realistically adjusts surrounding body parts (like shoulder width or leg thickness) to maintain a natural human silhouette. Suggested Key Capabilities