Trimmingoverhung.7z (Android Premium)
: A target geometry (the "overhang") and a reference boundary (the "trimming plane" or "support edge").
: Remove the segments of the geometry that exist on the "outside" of the boundary. 2. Proposed Implementation Steps TrimmingOverhung.7z
: Determine if the project uses a library like Open CASCADE , CGAL , or a game engine like Unity/Unreal . Implement the Clipping Algorithm : : A target geometry (the "overhang") and a
: Ensure the operation is non-destructive until the user saves the final output. Proposed Implementation Steps : Determine if the project
For : Use a library like Clipper2 to find the difference between the path and the bounding area.
The feature likely needs to perform a boolean or clipping operation.
If you are working in a CAD or graphics environment (like C++, Python/Blender, or C#), follow this workflow: