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The Withereds Manifest

The Withereds Manifest Here

: In the Freddy stage, never leave your monitor up for too long. Check it briefly, then immediately return to the handcrank to reset his jaw.

: Unlike the main series, these mini-games are often faster-paced. Hesitating for even a second during the Bonnie or Chica stages can lead to an immediate end. Game Features

: Listen for movement cues. Many of these mini-games rely on sound to tell you where an animatronic is before they appear on screen.

The game is split into episodes or "stages," each dedicated to a specific character. Your primary goal is usually survival for a set amount of time (typically ).

: This stage involves managing space between a room and a corridor. Players have found they can "break" the level or optimize movement by walking back and forth rhythmically.

The Withereds Manifest
The Withereds Manifest

Build your party

Customize your party to take on the secret city and the many trials beyond!

  • Humans - Sturdy generalists who buy potions to advance in stats. They carry swords, saws, shotguns, spellbooks... Versatility is key!
  • Espers - Natural-born fighters that learn from combat, granting stats, abilities, and powerful multitarget magic.
  • Robots - Customizable companions that can be built in many different ways. A tankbot made of armor? A ninjabot made of swords?
  • Monsters - Scrappy shapeshifters whose role in combat can change in a flash. Most monster abilities can be found nowhere else.
The Withereds Manifest
The Withereds Manifest

Stay in touch

Interested in the project? Subscribe with your email and we'll mail you with any major announcements. We also update the devlog and twitter on a regular basis.

: In the Freddy stage, never leave your monitor up for too long. Check it briefly, then immediately return to the handcrank to reset his jaw.

: Unlike the main series, these mini-games are often faster-paced. Hesitating for even a second during the Bonnie or Chica stages can lead to an immediate end. Game Features

: Listen for movement cues. Many of these mini-games rely on sound to tell you where an animatronic is before they appear on screen.

The game is split into episodes or "stages," each dedicated to a specific character. Your primary goal is usually survival for a set amount of time (typically ).

: This stage involves managing space between a room and a corridor. Players have found they can "break" the level or optimize movement by walking back and forth rhythmically.