The narrative follows , a CIA agent tasked with delivering a mysterious package to the Bureau’s director, Myron Faulke. During the handover, the facility is attacked by the Outsiders. Carter survives the initial onslaught and discovers that the package—a dormant psionic entity—has merged with him, granting him inexplicable healing and tactical powers.
Late in the game, it is revealed that the player has actually been controlling , a psionic energy being called an Ethereal . In its awakened state, Asaru believed it was the human William Carter, psionically influencing his actions to fight the Outsider hive-mind network, Mosaic . Possible Endings
Suppress all evidence of the alien threat to prevent national panic, often dismissing attacks as "safety drills". The Bureau: XCOM Declassified ISO & XEX - Xbox ...
The story culminates in a final choice where Asaru must decide how to deal with the remaining Outsider threat after Carter attempts to break free. Depending on which host Asaru merges with, the aftermath varies significantly:
Weaver forces the Outsiders to slaughter one another. All evidence of the invasion is nuked or destroyed. The narrative follows , a CIA agent tasked
In all scenarios, the invasion is successfully covered up , leaving only a few world leaders aware of the truth. Storyline (The Bureau: XCOM Declassified)
As Director Faulke formally activates , Carter leads elite squads across 1960s America to: Late in the game, it is revealed that
Faulke enslaves the aliens to rebuild Earth before exterminating them, preserving their tech for military advancement.