: Copy the unzipped folder into your assets/ directory within your Godot project.
: Godot will automatically detect new images (PNG, JPG, BMP) and import them as Texture2D resources. 2. Loading ZIP Archives at Runtime (for Mods/DLC) ШЄШЩ…ЩЉЩ„ textures and images Godot zip
func load_texture_from_zip(zip_path: String, internal_path: String) -> ImageTexture: var reader = ZIPReader.new() var err = reader.open(zip_path) if err != OK: return null var data = reader.read_file(internal_path) reader.close() var image = Image.new() # Replace 'load_png_from_buffer' with jpg or webp if needed var load_err = image.load_png_from_buffer(data) if load_err == OK: return ImageTexture.create_from_image(image) return null Use code with caution. Copied to clipboard 3. Key Differences: Image vs. Texture Understanding the difference is vital for performance: : Copy the unzipped folder into your assets/
If you have downloaded a ZIP file containing a full Godot project or asset pack: Loading ZIP Archives at Runtime (for Mods/DLC) func
: If you are shipping DLC, consider using ProjectSettings.load_resource_pack() to load .pck or .zip files exported directly from Godot for better compression and faster loading.