Star Trek: The Video Game ✧ < Newest >
Star Trek: The Video Game (2013) stands as a fascinating, if deeply flawed, artifact of the "Kelvin Timeline" era. Released as a bridge between the 2009 reboot and Into Darkness , it represents a high-water mark for ambition in licensed tie-ins—and a cautionary tale for their execution. The Vision: Authenticity Over Utility
It is considered canon to the Kelvin timeline and attempts to expand on the lore of New Vulcan and the reimagined Gorn. Star Trek: The Video Game
Upon release, it was notorious for glitches—ranging from Spock "moonwalking" through walls to game-breaking phaser bugs. The Legacy of the "Solid" Experience Star Trek: The Video Game (2013) stands as
For the casual player, it is often viewed as a failure. However, for the dedicated "Trekkie," the game is a "solid" experience because it offers something rare: a playable episode of the reboot films. It captures the humor and "technobabble" of the crew effectively, making it a valuable, if janky, piece of fan service that can now be found affordably on the secondary market. Upon release, it was notorious for glitches—ranging from