Spqr.spqralive.18.var -
: It is the first method to allow 3-4 bit quantization with almost no measurable loss in perplexity compared to the 16-bit baseline.
: Optimization for specific GPU architectures (e.g., NVIDIA Ampere or Hopper). Conclusion SPQR.SPQRAlive.18.var
: The final model is a combination of a dense, low-bit matrix and a sparse, high-precision matrix. 3. Key Performance Metrics : It is the first method to allow

