# Increment timer every tick scoreboard players add #global apocalypse_timer 1 # If timer reaches 240000 (roughly every 10 Minecraft days), start Blood Moon execute if score #global apocalypse_timer matches 240000.. run function apocalypse:start_blood_moon # Buff mobs during the event execute as @e[type=zombie] run effect give @s strength 1 1 true execute as @a[predicate=apocalypse:is_outside] run effect give @s weakness 1 0 true Use code with caution. Copied to clipboard Key Resources for Generation
Add this logic to your tick.mcfunction to handle the event cycle: mcfunction Simple Apocalypse Datapack
: Red dust particles fill the air to indicate the event is active. Implementation Snippet # Increment timer every tick scoreboard players add
Should it include changes, like dead trees or dried-up oceans? Implementation Snippet Should it include changes, like dead
To enhance your , you can implement a "Blood Moon" feature. This mechanic increases difficulty by spawning tougher mobs and applying negative status effects to players who remain outdoors during the event. Feature: Blood Moon Event
: Use the Datapack Wiki to find command syntax for complex entity behavior.