Strategic resources like Coal, Oil, and Uranium are now consumed every turn to power advanced buildings and maintain modern military units.
Master mountain dwellers who can work mountain tiles and use internal trade routes. Sid Meier’s Civilization VI: Gathering Storm
Cities can generate power via fuel-burning plants or renewable sources like wind farms, solar farms, and geothermal plants to improve the efficiency of late-game buildings. World Congress & Diplomacy Strategic resources like Coal, Oil, and Uranium are
Volcanoes, river floods, droughts, and various storms (hurricanes, blizzards, sandstorms, and tornadoes) can pillage or destroy infrastructure. Strategic resources like Coal
The expansion adds and 8 new civilizations , each with unique gameplay styles: