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Rocket.league.game.of.the.year.edition.v1.40.pa... -

Fixed an issue where older replays would crash the game on Steam.

: Specifically applied when "High Quality Shaders" were turned off, allowing for better performance on lower-end systems. Performance Optimization :

Audio fixes included correcting missing blowoff valve sounds for the Octane ZSR Engine and stopping quick-chat audio from playing when players joined or left servers. Rocket.League.Game.Of.The.Year.Edition.v1.40.pa...

Ground textures on the map were improved for performance-focused users. Major Bug Fixes :

Resolved a rare crash on the post-match scoreboard for the Nintendo Switch version. Fixed an issue where older replays would crash

The specific version for Rocket League was a significant patch released on December 13, 2017 , around the time the Game of the Year (GOTY) Edition was a primary retail and digital offering.

This update focused on performance optimization and bug fixes following the major "Tournaments Update" and the launch on new platforms like Nintendo Switch. Ground textures on the map were improved for

Below is an overview of the key technical details and features associated with this version: