animBot is the coolest and most powerful toolset for Maya animators, used by more than 90% of the greatest full feature and AAA game studios.
Start improving your animation workflow today and join our amazing community of smart animators.
animBot is the coolest and most powerful toolset for Maya animators, used by more than 90% of the greatest full feature and AAA game studios.
Start improving your animation workflow today and join our amazing community of smart animators.
: A Medium essay on the growth experienced during a first prototype phase, focusing on meeting deadlines and dealing with design decisions. Write a rapid prototype first | What's new - Terence Tao
: A Reddit community discussion that explores the game's unique powers and combat systems, such as the fluid "all-powerful juggernaut" feel of movement and destruction.
If you are looking for insights into the cult-classic open-world game featuring Alex Mercer, these posts cover gameplay mechanics and story breakdowns.
Since " Prototype 1 " can refer to both a classic action video game and a critical stage in the design process, I have broken down the best resources for both topics below.
: A video overview highlighting the game's focus on destruction, absorption, and the freedom to cause mayhem as an anti-hero. Product Design: The First Prototype
: This IDEO U blog post explains why early-stage prototyping is essential for making ideas tangible and gathering feedback quickly.
: For developers, this TL.net blog follows the day-to-day planning of building a first functional game prototype from scratch.
: For players struggling with difficulty, this Reddit post breaks down how to handle specific enemies like Hunters and Hydras using ground spikes and timing.
: A Medium essay on the growth experienced during a first prototype phase, focusing on meeting deadlines and dealing with design decisions. Write a rapid prototype first | What's new - Terence Tao
: A Reddit community discussion that explores the game's unique powers and combat systems, such as the fluid "all-powerful juggernaut" feel of movement and destruction.
If you are looking for insights into the cult-classic open-world game featuring Alex Mercer, these posts cover gameplay mechanics and story breakdowns. Prototype 1
Since " Prototype 1 " can refer to both a classic action video game and a critical stage in the design process, I have broken down the best resources for both topics below.
: A video overview highlighting the game's focus on destruction, absorption, and the freedom to cause mayhem as an anti-hero. Product Design: The First Prototype : A Medium essay on the growth experienced
: This IDEO U blog post explains why early-stage prototyping is essential for making ideas tangible and gathering feedback quickly.
: For developers, this TL.net blog follows the day-to-day planning of building a first functional game prototype from scratch. Since " Prototype 1 " can refer to
: For players struggling with difficulty, this Reddit post breaks down how to handle specific enemies like Hunters and Hydras using ground spikes and timing.

Hey it’s me, Alan. I started my career as a traditional 2D animator and after working for game cinematics, commercials and short films, I moved to Vancouver and worked as animator/supervising animator for Sony Imageworks, Rainmaker, Method Studios and Stellar Creative Lab. Some of my work includes Diablo III, Hotel Transylvania 2, Storks and Ice Age: A Mammoth Christmas.
If you have any doubt or just want to say hi, please contact me at