Teachers
Others
Viewed Video Time
MCS2 doesn’t just smash everything together. It uses a grid. If a combined mesh is too large, it won't culling properly. By using cells, MCS2 ensures that when you look away from a building, the entire combined chunk is culled, saving performance. 2. Multi-Object Editing
It handles Levels of Detail automatically, which is notoriously difficult to do manually.
Traditional static batching has limits. MCS2 uses a unique that goes beyond the basics:
It’s designed to reduce the overhead on both the CPU and GPU. 🛠️ Key Features to Leverage 1. Spatial Partitioning
MCS2 doesn’t just smash everything together. It uses a grid. If a combined mesh is too large, it won't culling properly. By using cells, MCS2 ensures that when you look away from a building, the entire combined chunk is culled, saving performance. 2. Multi-Object Editing
It handles Levels of Detail automatically, which is notoriously difficult to do manually.
Traditional static batching has limits. MCS2 uses a unique that goes beyond the basics:
It’s designed to reduce the overhead on both the CPU and GPU. 🛠️ Key Features to Leverage 1. Spatial Partitioning