Nearly.dead.zip ... - Plik:

Open the game's map editor (if available) or a third-party tool like . Import the tilesets found in the .zip file.

Ensure it has a unique name (e.g., "id": "custom_machete" ). Plik: Nearly.Dead.zip ...

These are the textures or sprites. Use an image editor like GIMP or Photoshop to "create a piece" of art or a new skin. Open the game's map editor (if available) or

Repack the files (or keep them in the designated /mods folder). Plik: Nearly.Dead.zip ...

Usually contain data for items, NPCs, or game logic. You can edit these to change stats or behaviors.

Unzip the file and look for the following formats to determine what you can create: