Panicdiet_final.zip π
: Players must decide between pushing forward to save time or resting to regain composure.
If you'd like, I can help you draft the for this mechanic or create a narrative scene showing it in action. PanicDiet_Final.zip
: Physical actions (like running or hiding) consume more energy when the character is in a "Panicked" state. How it impacts gameplay : Players must decide between pushing forward to