: Requires two camera flashes to be repelled instead of one.
: Instead of doors or lights as the primary defense, you use a point-and-click camera with a limited flash to ward off enemies. You start with a set number of flashes (20 in Normal Night) that must be managed carefully. One Night at Flumpty's 3
: Cannot be flashed when he is in the hallway; doing so results in an immediate jumpscare. : Requires two camera flashes to be repelled instead of one
: Unlike its predecessors, the game features three distinct nights : : Cannot be flashed when he is in
: The player's office is freezing, and you must manage your body temperature. You keep warm by staying close to a furnace located behind you on the left side of the room.
: A night where Flumpty Bumpty kills his companions and uses his reality-warping powers to challenge you alone through multiple clones and shifting mechanics.