Success requires managing "affinities"—for example, certain units can only hit air or ground targets. Cons:
The core tactical combat. Unlike traditional tile-based strategy games, it uses a "real-map" system where units move and attack based on Action Points (AP). Moe Moe Daisensou Gendaiban Plus Plus
Battle animations are noted for being "horribly slow," which can make the tactical segments feel like a chore. Success requires managing "affinities"—for example