: The game involves managing limited space in quarantine and dealing with the emotional and logistical toll of identifying infected individuals, including family members.
: Decisions impact the camp's survival; losing too many people in quarantine is considered a failure state. lxst_check
: Progress is measured by successful evacuations. Higher-level evacuations (e.g., Day 26) may require specific resources, such as a minimum number of healthy people and even a "caged zombie" for study or protocol. : The game involves managing limited space in
: Failing to properly screen survivors can lead to infected people turning into zombies inside the camp. Day 26) may require specific resources