Unlike its predecessors, which focused more on exploration and adventure, Xtreme Stunts was built around five core "stunt" minigames that players had to master to progress the film:
The game offered an open-world LEGO Island to explore between scenes, allowing you to ride your skateboard (with a dedicated "Tony Hawk-style" travel button) or various vehicles once you earned your licenses. The Physical Sets: Building the Action
If you grew up in the early 2000s, there’s a good chance you remember a radical era of LEGO that swapped classic town sets for skateboards, extreme sports, and movie magic. Released in 2002, LEGO Island Xtreme Stunts Go to product viewer dialog for this item.
A dogfight in planes where Pepper must collect power-ups and ram the Brickster out of the sky.
This is the page for the LEGO Island series' third, final, and extreme entry, Island Xtreme Stunts. Studio: Silicon Dreams Studio. Bricks to Bytes
A jet ski race around the island—often cited as a highlight by fans of the original game.