Unlike many 2D entries in the genre, it uses a low-poly 3D aesthetic. While some find it functional, others criticize the graphics as feeling simple or "amateurish".

You can choose from six distinct classes: Warrior (high survival), Wizard (magic focus), Ranger (speed), Monk (high damage), Rogue (luck-based loot), and Cleric (balanced).

As you defeat enemies, you collect XP gems and loot to level up, learn new spells, and gain stat upgrades. Permanent progression allows you to unlock features and improve base stats between runs.

Satisfying feedback loop and addictive "one more run" quality. Highly customizable gameplay speed and enemy density. Very low entry price for the amount of content.