Gamemaker: Studio Course Level — 2
Placing code in the parent ensures that all children automatically inherit the behavior, making updates easier.
A) Folders B) Directories C) Bundles Part 2: GML Scripting & Logic (Short Answer)
2 Game Maker Creating folders and keeping your work organised GameMaker: Studio Course Level 2
A) To make one object follow another on screen.
The exam paper focuses on intermediate game development concepts, building upon the fundamentals of sprites and basic movement. This level typically covers advanced mechanics like parenting , pathfinding , and local variables . Placing code in the parent ensures that all
Layers refer to specific named editor layers; Depth uses a numeric Z-axis value. Efficiency
Below is a structured examination paper designed for this level. Part 1: Technical Vocabulary (Multiple Choice) GameMaker: Studio Course Level 2
Briefly explain how a switch statement can be used to manage different enemy states (e.g., IDLE, CHASE, ATTACK). Answer Key & Teacher Notes Correct Answer Explanation 1 C


