I can design a for testers to fill out after running Build 2.2.1 to ensure you get the data you need.

: Optimization of the command buffer to ensure frame-perfect dodges or parries. 📜 Narrative & Lore

Is there a (like a crash or a balancing issue) you want me to analyze?

Based on the version numbering and naming convention, this build represents a "Beta" or "Release Candidate" phase focused on stability and core loop refinement. ⚔️ Gameplay Systems

: Using "Prop Placement" (skeletons, notes, ruined altars) to explain why the dungeon exists without using cutscenes. 🚀 How to proceed with this file

We can draft or NPC dialogue that matches the dark, floral aesthetic of a "Primrose Dungeon." 🧪 Option C: Playtest Feedback Form

If you are the developer or a lead tester, we can expand this "deep piece" by focusing on specific areas: 📊 Option A: Technical Documentation

: A move toward "hit-stop" mechanics to provide better tactile feedback (game feel) during dungeon crawls. 🛠️ Technical Improvements in 2.2.1