File: Jerezs_arena_v1.0.16_eternal_alice.zip ... May 2026
The game contains explicit NSFW content, including themes of sexual violence and non-consensual acts. System Requirements (Minimum) According to Steam : OS: Windows 7/10 64-bit Processor: Core i3 or equivalent Memory: 2 GB RAM Storage: Approx. 2 GB available space Usage Note
Branching storylines where options and battlefield results lead to multiple endings. File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip ...
The file Jerezs_Arena_v1.0.16_Eternal_Alice.zip is a compressed archive containing version of the game Jerez's Arena , developed by Eternal Alice Studio (also known as 永恆艾莉絲工坊). Game Information Title: Jerez's Arena (赫雷斯的角鬥場) Version in File: 1.0.16 Developer/Publisher: Eternal Alice Studio Genre: Adult RPG, Strategy, Simulation Platform: Windows (PC) Content Summary The game contains explicit NSFW content, including themes
The game is an adult-oriented RPG and strategy title set in a gladiatorial arena. Players manage and train characters ("slaves") for combat, with gameplay involving: The file Jerezs_Arena_v1
Raising "battle style slaves" through training and teaching.
This specific .zip file is often found on third-party distribution sites. To ensure your system's safety and support the developers, it is recommended to access the game through official platforms like Steam or JAST USA . Jerez's Arena on Steam

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.