File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip   ...
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File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip   ...
File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip   ... File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip   ... MDL Import / Export For Blender 2.8+
Hey folks. I'm just passing by to announce that I'm (unofficially) picking up the work from QuakeForge for the MDL Import/Export add-on for Blender.
I'm currently adapting the code to work with blender 2.8 or greater (I hope) from now and also start adding some new features.

On that note, I'll need testers or people willing to use it so I can maintain it with a pretty smile. :-)
For now, the importer seems to be working OK, the exporter is next and that's when I'll need most of the test work. But feel free to start importing models into the latest version of Blender!

Changes:
+Added support for Quake Hexen II palettes and palette picker
+Added shadeless material to the render view
+Added import re-scaling option
~Fixed Import API for Blender 2.8
~Minor fixes
-Removed export support for now

To download and test, install the add-on the zip at https://github.com/victorfeitosa/quake-hexen2-mdl-export-import/archive/adapting-to-blender-2-8.zip

For now, send PMs for bug reports and whatnot. I'll soon add guidelines to contributing and bug reporting.

Happy modelling!
File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip   ...

File: Jerezs_arena_v1.0.16_eternal_alice.zip ... May 2026

The game contains explicit NSFW content, including themes of sexual violence and non-consensual acts. System Requirements (Minimum) According to Steam : OS: Windows 7/10 64-bit Processor: Core i3 or equivalent Memory: 2 GB RAM Storage: Approx. 2 GB available space Usage Note

Branching storylines where options and battlefield results lead to multiple endings. File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip ...

The file Jerezs_Arena_v1.0.16_Eternal_Alice.zip is a compressed archive containing version of the game Jerez's Arena , developed by Eternal Alice Studio (also known as 永恆艾莉絲工坊). Game Information Title: Jerez's Arena (赫雷斯的角鬥場) Version in File: 1.0.16 Developer/Publisher: Eternal Alice Studio Genre: Adult RPG, Strategy, Simulation Platform: Windows (PC) Content Summary The game contains explicit NSFW content, including themes

The game is an adult-oriented RPG and strategy title set in a gladiatorial arena. Players manage and train characters ("slaves") for combat, with gameplay involving: The file Jerezs_Arena_v1

Raising "battle style slaves" through training and teaching.

This specific .zip file is often found on third-party distribution sites. To ensure your system's safety and support the developers, it is recommended to access the game through official platforms like Steam or JAST USA . Jerez's Arena on Steam

File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip   ...Cool, Good Job! 
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused. 
File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip   ... 
Does this generate the bunch of QC code necessary to map frames? :D 
File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip   ...Not Really 
But thats a good idea. When exporting is done I might add that in eventually. 
File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip   ...Exporter Released 
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.

List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor

This is still considered an alpha release. But it should be good enough.

For info, roadmap and download you can visit https://github.com/victorfeitosa/quake-hexen2-mdl-export-import 
File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip   ...What Is Ask Myself 
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3? 
File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip   ...#7 
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl 
File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip   ...Actually 
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl 
File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip   ...Niiiice 
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.

What else comes to mind? 
File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip   ... 
Flags, fire, chains, breaking doors, breaking walls, etc. 
File: Jerezs_Arena_v1.0.16_Eternal_Alice.zip   ...
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