Fe Annoying Sound | Controll Script *op* | Hydrog...

Should the script the sounds or just Mute them locally?

Only allows sounds to play if they are within a specific stud radius of your character. FE Annoying Sound Controll Script *OP* | Hydrog...

local MAX_VOLUME = 0.5 local FORBIDDEN_IDS = {1234567, 8901234} -- Add annoying IDs here local function cleanSound(sound) if sound:IsA("Sound") then -- Volume Control if sound.Volume > MAX_VOLUME then sound.Volume = MAX_VOLUME end -- Blacklist Check for _, id in pairs(FORBIDDEN_IDS) do if sound.SoundId:find(tostring(id)) then sound:Stop() end end end end -- Scan existing and watch for new game.Workspace.DescendantAdded:Connect(cleanSound) for _, v in pairs(game.Workspace:GetDescendants()) do cleanSound(v) end Use code with caution. Copied to clipboard Should the script the sounds or just Mute them locally

Select a specific user and silence all sounds parented to their character or tools. Copied to clipboard Select a specific user and

A ChildAdded listener that detects new Sound objects and disables them immediately.

Mute specific Sound IDs commonly used for "earrape" or loud noises. 🛠️ Advanced Manipulation Features 🎯 Targeted Controls