Civil War Generals 2: Grant, Lee, Sherman -
Released in 1997 by Sierra and Impressions Games, is a tactical turn-based strategy game that simulates the American Civil War on a hex-grid map. It expanded significantly on its predecessor by adding both Northern and Southern campaigns, new unit types like naval vessels and siege artillery, and over 200 total scenarios, including alternate history "what-if" outcomes. Key Gameplay Mechanics
: Includes new units such as mortars , siege artillery , gunboats , frigates , and engineers .
: Higher-level officers (corps and division commanders) influence the ratings of subordinate units within a specific radius—typically three hexes at the brigade level. Underperforming leaders can be dismissed in favor of better candidates. Civil War Generals 2: Grant, Lee, Sherman
The game focuses on high tactical depth where player decisions in one battle have lasting consequences.
: Uses artwork by Mort Künstler and incorporates live-action video clips from real Civil War reenactments for combat sequences. Released in 1997 by Sierra and Impressions Games,
: Features 46 historical scenarios and 17 campaigns, including a massive "entire war" campaign spanning both the Eastern and Western theaters.
: Units are governed by three core stats: Organization , Health , and Morale . Resting a unit allows "stragglers" (unwounded men who fell out of ranks) to gradually return to the front lines. Content & Features : Uses artwork by Mort Künstler and incorporates
: Most units have two distinct formations: one for fighting and one for traveling. Catching an enemy in a traveling formation is often devastatingly effective.