: The heart of the game. Players can explore massive, detailed maps, manipulate environmental properties like gravity, and spawn any number of objects or vehicles to experiment with.
: Vehicles are built from thousands of "nodes" (points of mass) connected by "beams" (springs).
Since its initial release as a tech demo in August 2013, has transformed from a simple physics experiment into one of the most sophisticated vehicle simulators on the market. Developed by the Bremen-based studio BeamNG GmbH, this early-access title has earned a massive following not just for its racing, but for its groundbreaking approach to realism. The Core of the Magic: Soft-Body Physics