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Instead of fixed towers, you deploy seven character classes, such as SWAT, Snipers, and Flamethrowers, each with unique specializations and development paths.
Equip your troops with hundreds of weapon types. Weapons can be modified to improve basic features or disassembled for money and auxiliary supplies.
A standout feature where each weapon has a limited ammunition stock that must be manually replenished during combat using in-level cash.
True to the series' roots, you face unprecedented crowds of monsters. Dead bodies do not disappear, leaving the battlefield covered in alien remains by the end of each level.