: Users could create custom keyboard triggers for specific animations, such as waving or blinking, making live performances more dynamic.
: Enhanced tools for defining joints and limb behavior, allowing for more natural and fluid character movements without complex manual keyframing.
: This feature allowed animators to compare different versions of a scene side-by-side, facilitating better creative decision-making.
: Users could create custom keyboard triggers for specific animations, such as waving or blinking, making live performances more dynamic.
: Enhanced tools for defining joints and limb behavior, allowing for more natural and fluid character movements without complex manual keyframing. : Users could create custom keyboard triggers for
: This feature allowed animators to compare different versions of a scene side-by-side, facilitating better creative decision-making. such as waving or blinking