Elias clicked a piece. The cube groaned—a sound like grinding stone. As he solved the first layer, the "reward" image began to render. But it wasn't a static 2D drawing. The 3D model was hyper-realistic, its skin glowing with a faint, bioluminescent light. The character looked less like a drawing and more like a captured memory.

"Almost there, Elias," a voice whispered—not from the speakers, but from the air behind his left ear.

When the game finally launched, the music wasn't the upbeat techno Elias expected. Instead, it was a low, rhythmic hum. The menu screen didn't show the stylized characters from the box art. It was just a single, rotating 3D cube made of thousands of tiny, shifting pieces. "Level 1," the screen read.